Spore: When Games and Science Collide

Behold Guilfordus horribilus, and shudder all thee ye who cross its path…

At some point in the distant past, I became aware of a very cool-sounding game in the works. It was called Spore, and it was the creation of Will Wright, who first came to my attention long ago with SimCity, an addictive game that let you build and run a toy city. There was no prize for your reward, no cheesy trumpet music of victory–just the quiet satisfaction of overseeing a thriving metropolis, or watching it collapse as you unleash Godzilla and falling meteorites on its fair streets. What was most interesting, at least to me, was that good intentions did not get you very far.

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